This is a follow up to my recent post What Chess and “Game” have in common.
Some days ago I had a Q & A chat session with the guys over at DutchAttraction.nl. I got asked a number of really great questions. One was how I deal with so-called "last minute resistance" (LMR), i.e. you've got the girl home and now she doesn't want to do it. However, in my world LMR doesn't really exist. The very few times a girl stopped me, it was because she was on her period and had some hang-ups about it, so this wouldn't even count as "LMR" in community terms.
But what has this to do with chess? It's simple. In chess, the opening moves determine the character of the so-called mid-game, and even the end-game. It's somewhat ironic that Mystery always uses chess metaphors, even though he seems to have a rather limited understanding of it. In his "method" you'll obviously get "LMR" because you don't convey your sexuality enough. At one point you surprise the girl, after all the "comfort building", that you --- actually for real --- have a dick. This might rightly shock her, and in turn make her not want to put out. The opening determines the end game.
On the other hand, if you are very sexual from the outset, this simply won't happen, because the girl knows what's going to happen once she is alone with you. And she will want it to happen. Again, the opening determines the end game.
This is just some food for thought. But don't despair if you keep running "structured game" and run into LMR --- just do as Mystery says and pull out your portable chess set. Challenge her to a game! :P (I can't believe people really gave such advice, and others followed it.)
Showing posts with label game metaphors. Show all posts
Showing posts with label game metaphors. Show all posts
Sunday, May 23, 2010
Friday, May 21, 2010
What Chess and “Game” have in common
Many years ago, the chess-bug had caught me for a while. I bought dozens of books, spent literally hours every day to study the game, and I got reasonably good. This means, I was good enough to grasp the fundamentals of the game, but I certainly wouldn’t have been able to hold a candle to a master. Nonetheless, my insights into this board game where profound enough to know when someone is talking out of his a** when it comes to chess. Yes, I’m going to do some community bashing, but please bear with me, there is something to be learnt here.
First of all, a beginner thinks he has to consider every move and wrongly believes that chess is all about thinking x moves ahead. But the contrary is much closer to the truth. While chess is a game of strategy that requires long-term thinking, mere powers of calculation won’t get you anywhere if you have no idea of basic principles such as pawn formations or open lines. Heck, a beginner doesn’t even see the “lines” and he can’t even evaluate the relative strength of various moves. The parallels to “structured game” as taught by some in the community are obvious.
Further, the in chess the number of possible moves is absurdly high. Some claim it’s higher than the number of elements in the universe. Of course, the vast majority of all possible moves is bad, but even if you focus on just the potentially good ones, you’ll quickly reach the limits of your mental capacity. What does that leave us with? Intuition.
I have recently read the somewhat dry book "Bobby Fischer goes to War", which recounts the famous 1972 world chess championship match between Fischer and Spassky, a contest that frequently got interpreted as a battle of Capitalism (US) and Communism (USSR). Apart from insights into cold war politics, it had some decent descriptions of the aspects of the game of chess as well, such as this one (p. 64):
We don’t blindly calculate possible moves in our head, but we see the possibilities --- and we follow a strategy. That’s why a solid “game plan”, i.e. you know where you are going and you are not just fishing in the dark, is so important. The individual moves (“routines” and “techniques”) are far less important.
First of all, a beginner thinks he has to consider every move and wrongly believes that chess is all about thinking x moves ahead. But the contrary is much closer to the truth. While chess is a game of strategy that requires long-term thinking, mere powers of calculation won’t get you anywhere if you have no idea of basic principles such as pawn formations or open lines. Heck, a beginner doesn’t even see the “lines” and he can’t even evaluate the relative strength of various moves. The parallels to “structured game” as taught by some in the community are obvious.
Further, the in chess the number of possible moves is absurdly high. Some claim it’s higher than the number of elements in the universe. Of course, the vast majority of all possible moves is bad, but even if you focus on just the potentially good ones, you’ll quickly reach the limits of your mental capacity. What does that leave us with? Intuition.
I have recently read the somewhat dry book "Bobby Fischer goes to War", which recounts the famous 1972 world chess championship match between Fischer and Spassky, a contest that frequently got interpreted as a battle of Capitalism (US) and Communism (USSR). Apart from insights into cold war politics, it had some decent descriptions of the aspects of the game of chess as well, such as this one (p. 64):The real explanation of what chess players do is less rational. It is closer to what we might think of as an artist’s vision and has to do with a kind of intuition. A chess player examining a position does not see an inanimate set of carved or moulded pieces waiting to be moved from square to square, but diagonals and ranks and latent possibilities; what Arthur Koestler described as ‘a magnetic field of forces charged with energy’.
The same is true when it comes to seduction. It is not a matter of rationality, as the proponents of “structured game” claim. You can surely have some success with it, but you will never get a real understanding of the deeper principles. It’s like with chess computers, who have tremendous powers of calculations. In this regard, they were hugely superior to human players, but could (until relatively recently) be beaten with certain anti-computer tactics that specifically addressed their weaknesses. In the meantime, though, grand masters and programmers teamed up and created beasts such as Hydra (which incidentally got beaten by a computer-assisted human player).
We don’t blindly calculate possible moves in our head, but we see the possibilities --- and we follow a strategy. That’s why a solid “game plan”, i.e. you know where you are going and you are not just fishing in the dark, is so important. The individual moves (“routines” and “techniques”) are far less important.
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